Super Mario World
Shigeru Miyamoto, known to many of you readers as GOD, he brought us household names such as Mario, Donkey Kong and Link. In the early 90's a revolution occurred, this revolution is know to many as the Super Nintendo Entertainment System. With this console came a game that changed many individual's lives as we know it. This game was called Super Mario World. This game was the latest iteration of the world-famous 'Mario' series. This game had it all, multi-branching worlds, secret levels, secret characters....you name it, the game more than likely had it!
This game was the reason we had people rushing out to buy SNES consoles, the crisp graphics, beautiful music & sound and highly responsive controls & gameplay ensured that Nintendo had a winner on their hands. Even by today's standards, there hasn't been a game that has surpassed this level of perfection that Nintendo were able to achieve. The best parts in particular were the incorporation of Nintendo's then newest mascot, Yoshi, as well as being the biggest Mario game ever made to date. Since then Miyamoto has achieved all levels of amazement with the Mario releases on the Nintendo 64, Gamecube and Wii respectively, but none with the sense of wondrous adventure and the fact that such a simple premise could have a player keep coming back for more.
Sonic The Hedgehog
Hirokazu Yasuhara, responsible for designing a game which many viewed as the mascot of Sega, as well as Mario's rival in the early 90's 'Console Wars', had a surprisingly lackluster game released for the 16-bit Genesis/Megadrive console.
DISCLAIMER: What I am about to state here is nothing but fact.
original English translation as Dr Robotnik, the more you know eh?
What annoyed me the most about this game was the fact that many people went on about the powerful sound-processing chip that the console had to produce dynamic sound for the game. Being a musician myself, I pretty much debunked this rumor as complete bullshit due the the fact that the sounds were nothing but incoherent bleeps and bloops which made me feel like I was playing a game on the Atari 2600! On top of that, the controls were incredibly unresponsive and the level design made me feel like I was a test subject for somebody's sick joke of a rom-hack. The level design made no sense, loops were thrown in there just for the hell of it and the bonuses consisted of players having to find methods of collecting emeralds that bore no significance to the game whatsoever. I'm sorry Sega, you lost me almost 20 years ago, and your game has a lot to say for itself when I recall the Master System version being far more enjoyable and memorable...
The Winner, and undisputed champion of Carlos Vs The Vidya:
Super Mario World.